About

Thanks for dropping by. I’m Hafeed, Game Audio Designer based in Leeds, UK, originally from Libya. My dad shaped my passion for storytelling, which I now express through sound.

 

From picking up the guitar at 13 to graduating with a computer science degree, to moving cities and landing a job as a boom operator for a local Libyan film company, my journey in audio has been an adventure.

 

With time, I grew remote relationships and started working on bigger linear projects. In 2022, I was hired as a part-time remote Sound Designer and Composer at Nomadroid Studios. I saved enough money to self-fund my studies at Leeds Beckett UK. Soon after my arrival, I secured an internship with 344 Audio and worked on two AAA titles. I also shipped my first indie game with Nomadroid Studios (end of June 2024).

 

At present, I’m working on upcoming indie demo project as a Technical Audio Designer with a group of game developers from Canada. I’ve had the pleasure of realizing the sonic vision of an R&D project with Nomadroid Studios all while finishing my Master’s Degree in sound design.

 

Currently, I’m seeking a full-time position at a AAA studio where I can grow with a team and contribute my skills and knowledge to.

 

I aspire to write a book on game audio. I love long walks, progressive metal, cooking, poetry and old school films. my favorite games are: Red Dead Redemption 1, Battlefield 3, Alan Wake 1.

SOFTWARE EXPERIENCE:  Reaper, Pro-Tools, Cubase, Wwise, Izotope RX, Unreal Engine 4/5, Metasounds, Unity, FMOD.

SKILLS:  Sound Design, Field Recording , Synthesizers, Asset Management, Blueprints,  Audio Programming

About

Thanks for dropping by. I’m Hafeed, Game Audio Designer based in Leeds, UK, originally from Libya. My dad shaped my passion for storytelling, which I now express through sound.

 

From picking up the guitar at 13 to graduating with a computer science degree, to moving cities and landing a job as a boom operator for a local Libyan film company, my journey in audio has been an adventure.

 

With time, I grew remote relationships and started working on bigger linear projects. In 2022, I was hired as a part-time remote Sound Designer and Composer at Nomadroid Studios. I saved enough money to self-fund my studies at Leeds Beckett UK. Soon after my arrival, I secured an internship with 344 Audio and worked on two AAA titles. I also shipped my first indie game with Nomadroid Studios (end of June 2024).

 

At present, I’m working on upcoming indie demo project as a Technical Audio Designer with a group of game developers from Canada. I’ve had the pleasure of realizing the sonic vision of an R&D project with Nomadroid Studios all while finishing my Master’s Degree in sound design. Currently, I’m seeking a full-time position at a AAA studio where I can grow with a team and contribute my skills and knowledge to.

 

I aspire to write a book on game audio. I love long walks, progressive metal, cooking, poetry and old school films. my favorite games are: Red Dead Redemption 1, Battlefield 3, Alan Wake 1.

SOFTWARE EXPERIENCE:  Reaper, Pro-Tools, Cubase, Wwise, Izotope RX, Unreal Engine 4/5, Metasounds, Unity, FMOD.

SKILLS:  Sound Design, Field Recording , Synthesizers, Asset Management, Blueprints,  Audio Programming

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Libraries

Sound Effect Libraries

"Libraries that I have worked on as a sound designer from scratch, and also cleaned and restored the audio for, using iZotope RX."

"I was the designer of 3 vehicles, building everything from scratch using Phase Plant and analog synthesizers."

"I was the designer of two vehicles, building everything from scratch using Phase Plant and analog synthesizers."

Contrary to popular belief, Lorem Ipsum is not simply random text.

"I designed all the impacts using an Electromagnetic Microphone Lite2Sound for my source sounds."

"I designed most of the impacts using an Electromagnetic Microphone Lite2Sound for my source sounds."

Master Gun Uzi

"my main role was audio cleaning and restoration using Izotope RX"

Honey Badger Sd

"my main role was audio cleaning and restoration using Izotope RX"

Master Gun Armoury Bundle

"i have cleaned and restored 85% of the guns in this bundle"

Libraries

Sound Effect Libraries

"Libraries that I have worked on as a sound designer from scratch, and also cleaned and restored the audio for, using iZotope RX."

"I was the designer of 3 vehicles, building everything from scratch using Phase Plant and analog synthesizers."

"I was the designer of two vehicles, building everything from scratch using Phase Plant and analog synthesizers."

Contrary to popular belief, Lorem Ipsum is not simply random text.

"I designed all the impacts using an Electromagnetic Microphone Lite2Sound for my source sounds."

"I designed most of the impacts using an Electromagnetic Microphone Lite2Sound for my source sounds."

Master Gun Uzi

"my main role was audio cleaning and restoration using Izotope RX"

Honey Badger Sd

"my main role was audio cleaning and restoration using Izotope RX"

Master Gun Armoury Bundle

"i have cleaned and restored 85% of the guns in this bundle"

Won Best Sound for a feature film –

Story of Godia | June 2023

“Monthly Award”

Won Best Sound for a feature film –

Story of Godia | August 2023

“Monthly Award”

Won Best Sound for a feature film –

Story of Godia | August 2023

“Monthly Award”

Won Best Sound for a feature film –

Story of Godia | August 2023

“Monthly Award”

Alex Gregson, MPSE

Hafeed has been working closely with our team on placement for quite some time now. has been involved in major projects including AAA video game titles as well as some major British TV shows. One of the standout moments of working with Hafeed is when we had to recreate an exact copy, as in a replica of a reference sound for a client on a AAA game. This could be a quite difficult process, but Hafeed had a large role in crafting those sounds from scratch so that they made the client happy by matching them to what they were looking for. One of the things that stood out to me about Hafeed is that he often brings a skillset you wouldn’t expect; there are certain areas of his skillset that surprised us. In particular, his use of Izotope RX, which was quite advanced, Hafeed is somebody who is very calm and collected; he brings about a sense of peace when you work with him. he will always be honest if something can or can’t be done in a specific timeframe, and he will always then deliver on that timeframe.

Owner of 344 Audio
Sound Designer and re recording mixer

Tyler Devon Gillis

Every project we’ve hired Hafeed challenged him in new ways, whether it be through new software he never used before, animated TV Shows, Reality TV Shows, or shows working with complicated vehicle sequences. When work was submitted for review, Hafeed was open to feedback, willing to make the requested changes, and asked questions when he did not understand some ways of working, which has saved me a lot of time and has helped me out immensely.

Owner of Aftertouchaudio
Video Games Sound Designer, Field Recordist

Jawharah Abdulqader

During my relationship with Hafeed, I have witnessed a hard-working and dedicated individual who is very committed, and treats co-workers with utmost respect. Not to mention, Hafeed is a very disciplined and friendly person who always showed kindness and exceptional communication skills.

CEO and Cofounder at Nomadroid
Video Games Developer, Producer.

Vanessa Flores

Working with Hafeed was an absolute game-changer for my projects. His sound design chops are intuitive, punchy, and ever so importantly, story-driven. But Hafeed’s talent goes beyond just technical expertise. He’s a creative powerhouse who brings fresh ideas and a collaborative spirit to the table. what truly sets Hafeed apart is his willingness to learn and grow. He actively seeks feedback and implements it with a positive attitude. He constantly pushes his creative boundaries to explore new possibilities and add even more value to the project.

Emmy Nominated
Re-recording Mixe, Sound Designer, At BananaPost